#ifdef USE_SHADOWMAP

	#if NUM_DIR_LIGHTS > 0

	for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {

		vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;

	}

	#endif

	#if NUM_SPOT_LIGHTS > 0

	for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {

		vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;

	}

	#endif

	#if NUM_POINT_LIGHTS > 0

	for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {

		vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;

	}

	#endif

    #if NUM_RECT_AREA_LIGHTS > 0

    // TODO (abelnation): update vAreaShadowCoord with area light info

    #endif

#endif
